Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Masao Kurata
Perkone Caldari State
239
|
Posted - 2015.06.11 23:23:41 -
[1] - Quote
This is unnecessarily problematic for warping a fleet onto a target who is on a station, and thus you cannot get a covops remotely near without decloaking him. I think you've only considered a narrow range of fleet warp scenarios and are making people that are already very safe even safer. |

Masao Kurata
Perkone Caldari State
239
|
Posted - 2015.06.11 23:30:51 -
[2] - Quote
Fleet warping to pings before warping to a scout is also a necessary mechanic for many fleets. You can argue that it's not strictly necessary in null, but consider -10 and to a lesser degree invading fw fleets in highsec who by mechanical necessity have to warp more than once per minute or the fleet gets wiped or in the case of fw at least damaged. Having the pilots independently warp around the system isn't good enough and you know full well what the result will be: FCs will be required to have another covops alt who warps ahead of the fleet to the next ping. We don't need more alts online. |

Masao Kurata
Perkone Caldari State
239
|
Posted - 2015.06.11 23:59:45 -
[3] - Quote
CCP Larrikin wrote:Masao Kurata wrote:This is unnecessarily problematic for warping a fleet onto a target who is on a station, and thus you cannot get a covops remotely near without decloaking him. I think you've only considered a narrow range of fleet warp scenarios and are making people that are already very safe even safer. Somone who is on a station (stations can be fleet warped to) is already safe?
Stations are pretty big you know, especially caldari administrative stations (100km across!), warping to the station is very different from warping on top of a ship. Warping to zero on top of a target who has just acquired a weapons timer in order to apply high dps during this very short timer is a strong counter to station games. |

Masao Kurata
Perkone Caldari State
239
|
Posted - 2015.06.12 00:16:12 -
[4] - Quote
Hey remember the last time you tried to "fix" bombers and proposed a change to break all cloaky gameplay entirely which had to be abandoned? If bombers are so broken that you need to break other things to fix them, remove bomb launchers. Entirely. |

Masao Kurata
Perkone Caldari State
241
|
Posted - 2015.06.12 02:57:56 -
[5] - Quote
The thing about this change is that so many kills would never have happened with these mechanics, and I don't mean bombing runs. Bombing runs should be addressed directly, stop trying to kid yourself that they're the result of anything except a class of ships which can fit covops cloaks and launch area of effect weapons with a timed fuse. If you don't like the extremely asymmetric pvp that creates, change bomb launchers, the hull or both, not a crucial mechanic for every FC in all space, even where bomb launchers can't be activated. |

Masao Kurata
Perkone Caldari State
249
|
Posted - 2015.06.12 19:49:18 -
[6] - Quote
Every competent -10 gank fleet starts with fleet warping to an instant undock bookmark. Any waiting in system requires fleet warping to safes, this is mechanically enforced by facpol and a gank fleet is completely useless if the whole fleet does not land on the target together. Do you want to kill gank fleets entirely? |

Masao Kurata
Perkone Caldari State
249
|
Posted - 2015.06.12 20:21:02 -
[7] - Quote
Vic Jefferson wrote:Masao Kurata wrote:Every competent -10 gank fleet starts with fleet warping to an instant undock bookmark. Any waiting in system requires fleet warping to safes, this is mechanically enforced by facpol and a gank fleet is completely useless if the whole fleet does not land on the target together. Do you want to kill gank fleets entirely? Harder yes, impossible not at all.
"Kill entirely" was an overstatement, I'm aware of this. But some FCs just won't bother any more. |

Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.15 11:55:49 -
[8] - Quote
Syzygium wrote:Solecist Punk wrote: ...random flames and butthurt...
That's all there is to say. CCP, this breaks my gameplay and prevents me from ever again FCing a proer fleet of outlaws in highsec. It reduces my gameplay to all that of the lesser gankers and there *is* *nothing* I can do to adapt. I can happily SHOW YOU if you wish so, just throw me an eve-mail at Solecist Project.
tbh, if your Thrasher-Ganks of capsules and noobships in Highsec are not longer possible, no none will cry a tear.
In other words you've never actually FCed at -10 in highsec, so you have literally no insight into what this means for -10 highsec fleets. |

Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.15 12:44:44 -
[9] - Quote
Elsa Hayes wrote:Ah the guy with 17 kill and a birth date of 2013 talks down on the guy with 1300+ kills from 2009. This is currently the best popcorn thread on all of eve o forums.
And if he has a single kill in highsec I sure can't find it. Sorry that I don't post on the character I have over 2000 kills on but I started posting on my scout and I'll continue doing so. |

Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.16 21:27:09 -
[10] - Quote
So are CCP going to respond to ANY of this, are they posting on reddit instead, tweeting or just ignoring all the legitimate issues with this godawful change? |

Masao Kurata
Perkone Caldari State
254
|
Posted - 2015.06.18 00:23:59 -
[11] - Quote
If large fleets fighting aligned to safes is your main concern, the squad warp limitation would be FINE and wouldn't break every other use of fleet warp. You are throwing the baby out with the bathwater! |

Masao Kurata
Perkone Caldari State
255
|
Posted - 2015.06.18 14:16:31 -
[12] - Quote
Offloading some fleet movement to the FC frees fleet members to make other tactical decisions rather than spending all their time following lots of trivial orders. EVE is a complicated game and if fleet members aren't already using their brains, they're underperforming. Apart from the warp change breaking multiple playstyles, wormhole life and -10 highsec fleets, nerfing fleet warping or indeed anchoring doesn't change the skill cap, it changes the skill floor and effectively excludes more people from fleets.
If your goal is to increase "fleet participation", driving everyone but another FC alt away from fleets is a terrible way to go about it. |

Masao Kurata
Perkone Caldari State
258
|
Posted - 2015.06.24 14:50:21 -
[13] - Quote
baltec1 wrote:It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today.
That can be accomplished with a much less disruptive change: disallow fleet warping to probe results and bookmarks less than one minute old (bookmark age is already in the database). |

Masao Kurata
Perkone Caldari State
258
|
Posted - 2015.06.24 15:44:34 -
[14] - Quote
baltec1 wrote:Masao Kurata wrote:baltec1 wrote:It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today. That can be accomplished with a much less disruptive change: disallow fleet warping to probe results and bookmarks less than one minute old (bookmark age is already in the database). CCPs change is more effective and easier to do.
More effective at pissing everyone off and one line of code less. |
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